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10/12/19 by holden

Words are the soul of UX

Words are the soul of user experience. More than any other design element, words communicate the bulk of the messages we communicate to others. Whether they are spoken or written, there’s a fine line between lazily sending generic, expected messages and taking a few minutes to say something…
Posted in design · Tagged eser experience, ux · 1 Reply ·

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10/04/15 by holden

Utility vs. Beauty

A good designer always works to keep the form, function and the aesthetic quality of a design in balance throughout the life of a project. Just because something looks good doesn’t mean its useful. And just because something is useful does not make it beautiful. More often than we want to admit, we use glitz [...]
Posted in design · Tagged Joshua Brewer, user experience, ux · Leave a Reply ·

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10/04/14 by holden

Constraints Fuel Creativity

We are often led to believe that the more freedom we have the more creative we will be. Full creative license? Sweet. Unlimited budget? Awesome! No timetable? Even better. Yeah, right. I say embrace your constraints and draw out of them the very solution that sets you apart from the crowd. The imposition of constraints [...]
Posted in design · Tagged apple, iPhone, Joshua Brewer, user experience, ux · 2 Replies ·

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10/04/13 by holden

Deliverables vs. Delivery

Wireframes, flow diagrams, personas, card sorts, content strategy documents, etc. All of these things are important to design, and designers need some combination of them to synthesize their user research and communicate what they’re doing with the other members of the team. But too often these deliverables are the last line of contact for designers. [...]
Posted in design · Tagged user experience, ux · 2 Replies ·

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10/04/12 by holden

Solutions are easy if you know the problem

“Good design is problem solving.” – Jeffrey Veen You could say that actually solving the problem is good design in practice. This rarely boils down to choosing whether or not to apply that “1px inner glow” or rearranging a few blocks of content. Quite often, it means eliminating one’s own assumptions and applying problem-solving techniques [...]
Posted in design · Tagged problem-solving, russell, user experience, ux, veen · Leave a Reply ·

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10/04/11 by holden

Solve Existing Problems

In our attempt to create amazing user experiences, we often want to push the envelope, to create something new, to show  people a bright new future. But too often we fall into the novelty trap. The novelty trap is when, in an attempt to dazzle our clients and our users, we focus too much on [...]
Posted in design · Tagged jetblue, Joshua Porter, netflix, user experience, ux, zappos · Leave a Reply ·

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10/04/10 by holden

What Makes the User Experience?

The user experience is made up of all the interactions a person has with your brand, company, or organization. This may include interactions with your software, your web site, your call center, an advertisement, with a sticker on someone else’s computer, with a mobile application, with your Twitter account, with you over email, maybe even [...]
Posted in design · Tagged Joshua Porter, user experi, ux · 2 Replies ·

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