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10/01/16 by holden

Test, test and test again

Usability trials determine whether your design is performing as required and how well it meets the needs of its users. Recruit as many different people as possible to test your design in different situations. Testing is a crucial stage in identifying any potential problems and will help to ensure that you’ve created the most positive [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/15 by holden

Give yourself enough time

Ensure you have enough time to recruit the right people for their opinions, collect and analyse their feedback and reflect on your insights. You’ll probably need to refine your ideas at various stages of the deign process, so factor in time to test your ideas and make the necessary changes. http://www.computerarts.co.uk/
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/14 by holden

Collect multiple perspectives

Choose research participants carefully. Don’t just target potential users for feedback – ask extremes of the user population too, as this is where the really useful ‘workarounds’ can appear. Frequently, the things that happen in an extreme situation will also be of great benefit to the majority of users. Don’t just rely on friends or [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/13 by holden

Keep it intimate

Don’t use use camcorders or dictaphones to record user feedback in discussion groups. It can be intimidating to be watched while you’re expressing your thoughts and people will clam up about their controversial or irregular views – and that’s just the sort of feedback you really want. Use photos and notes instead and allow people [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/12 by holden

Encourage useful, meaningful feedback

Show people things that encourage meaningful conversations – props, storyboards, videos and working prototypes, for example. Finished-looking artifacts can make observers reluctant to comment, so show early designs as will and help people to express themsleves Ask thought-provoking questions to tease out ‘hidden’ needs. If you work in an office, try leaving Post-it notes around [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/11 by holden

Get things out there

Share your ideas with as many people as possible and encourage feedback. Send emails; post ideas to blogs and forums; talk to potential users; show people early prototypes. Interacting with people like this enable a cross-fertilisation of ideas and can lead to solutions you may not have otherwise thought of. http://www.computerarts.co.uk/
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/10 by holden

Adopt a user-centred approach to design

Take the time and effort to understand the usage contexts and motivations of your target users. Analysing their needs, desires and opportunities in the early stages of development is critical to ensuring your design is both useful and desirable and will help you create a positive user experience. This approach can reveal opportunities that simply [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/07 by holden

Enjoy Being A Listner

when it comes to meeting the needs and aspirations of your target users, you need to be a listener. So much in design culture reinforces an ideology that we are in the explaining, persuading or enlightening business: “We tell, they listen.” This may be true in some situations, but listening to what people are saying [...]
Posted in design · Tagged computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/06 by holden

Profile Your Users

It’s very easy to forget who your target market is when you’ve been cranking away on the same project for weeks. One way of keeping you end user at the heart of your thinking is to make a few highly visual fictional character boards, depicting the people you are designing for. These will help you [...]
Posted in design · Tagged computer arts project, interactive design, july 2009, matt marsh, tip 1 · Leave a Reply ·

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10/01/05 by holden

Designed For Use

Designing successful user-centric interactive experiences is and adaptive, iterative process that requires an open mind and a good ear. No one goes into work and says ‘You know what, I’ll design a crap experience today.’ Yet despite the greatest of intentions, many designers do just this because they overlook the needs and desires of that [...]
Posted in design · Tagged computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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