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10/01/21 by holden

Speak 1,000 Words

Use words as well as images when presenting your work. People enjoy reading interesting editorial content and it helps demonstrate your abilities as a good communicator. It is essential that you are able to communicate effectively through some medium other than visual. Whether emailing clients, writing a blog or explaining your work as part of [...]
Posted in design · Tagged computer arts 2009, promote yourself, sarah trounce, self promotion · Leave a Reply ·

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10/01/20 by holden

Keep Them Coming back

It almost goes without saying that a website is an essential first point of contact these days. However, it’s not good just sticking a few pictures up and forgetting about it. Your website needs to look good  but it also needs to be dynamic. People want to feel your presence behind that storefront, always busy, [...]
Posted in design · Tagged computer arts 2009, johanna basford, promote yourself, self promotion · 1 Reply ·

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10/01/17 by holden

Go on the social

Blogging is just one short step from the world of social networking. Social networking is an important and easy-to-use tool in the whole game of self-promotion. Twitter, Flickr, Facebook, Behance – they all give you a platform to show off your work to like-minded people in an instant. And some, such as Twitter, still offer [...]
Posted in design · Tagged computer arts 2009, gavin strange, promote yourself, self promotion · Leave a Reply ·

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10/01/16 by holden

Test, test and test again

Usability trials determine whether your design is performing as required and how well it meets the needs of its users. Recruit as many different people as possible to test your design in different situations. Testing is a crucial stage in identifying any potential problems and will help to ensure that you’ve created the most positive [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/15 by holden

Give yourself enough time

Ensure you have enough time to recruit the right people for their opinions, collect and analyse their feedback and reflect on your insights. You’ll probably need to refine your ideas at various stages of the deign process, so factor in time to test your ideas and make the necessary changes. http://www.computerarts.co.uk/
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/14 by holden

Collect multiple perspectives

Choose research participants carefully. Don’t just target potential users for feedback – ask extremes of the user population too, as this is where the really useful ‘workarounds’ can appear. Frequently, the things that happen in an extreme situation will also be of great benefit to the majority of users. Don’t just rely on friends or [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/13 by holden

Keep it intimate

Don’t use use camcorders or dictaphones to record user feedback in discussion groups. It can be intimidating to be watched while you’re expressing your thoughts and people will clam up about their controversial or irregular views – and that’s just the sort of feedback you really want. Use photos and notes instead and allow people [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/12 by holden

Encourage useful, meaningful feedback

Show people things that encourage meaningful conversations – props, storyboards, videos and working prototypes, for example. Finished-looking artifacts can make observers reluctant to comment, so show early designs as will and help people to express themsleves Ask thought-provoking questions to tease out ‘hidden’ needs. If you work in an office, try leaving Post-it notes around [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/11 by holden

Get things out there

Share your ideas with as many people as possible and encourage feedback. Send emails; post ideas to blogs and forums; talk to potential users; show people early prototypes. Interacting with people like this enable a cross-fertilisation of ideas and can lead to solutions you may not have otherwise thought of. http://www.computerarts.co.uk/
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·

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10/01/10 by holden

Adopt a user-centred approach to design

Take the time and effort to understand the usage contexts and motivations of your target users. Analysing their needs, desires and opportunities in the early stages of development is critical to ensuring your design is both useful and desirable and will help you create a positive user experience. This approach can reveal opportunities that simply [...]
Posted in design · Tagged computer arts 2009, computer arts project, interactive design, issue 125, july 2009, matt marsh · Leave a Reply ·
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