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	<title>Holden &#187; holden</title>
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	<description>prescott hardcastle</description>
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		<title>Wireframing is not a religion</title>
		<link>http://www.four11productions.com/2010/07/27/wireframing-is-not-a-religion/</link>
		<comments>http://www.four11productions.com/2010/07/27/wireframing-is-not-a-religion/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:33:15 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>

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		<description><![CDATA[Ah, the wireframe. The bread-and-butter of the UX designer. The IA’s best friend. And possibly, the bane of your existence. It all depends on how you view them. Wireframes are an indispensable tool for design thinking—a digital sketch pad—ready to be drawn and erased, scrapped or resurrected at any moment. A working documentation used to [...]]]></description>
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		<title>Go Commercial</title>
		<link>http://www.four11productions.com/2010/05/13/go-commercial/</link>
		<comments>http://www.four11productions.com/2010/05/13/go-commercial/#comments</comments>
		<pubDate>Thu, 13 May 2010 16:00:10 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[commercial photography]]></category>
		<category><![CDATA[computer arts]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1836</guid>
		<description><![CDATA[Image libraries are becoming increasingly popular with businesses feeling the pinch of recession. Those photographs, digital images and logos didn&#8217;t fall from the sky; people made them and were paid for it. Why weren&#8217;t you one of those people? www.computerarts.co.uk]]></description>
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		<title>Teach</title>
		<link>http://www.four11productions.com/2010/05/12/teach/</link>
		<comments>http://www.four11productions.com/2010/05/12/teach/#comments</comments>
		<pubDate>Wed, 12 May 2010 16:00:50 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[computer arts]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1831</guid>
		<description><![CDATA[Everyone has to learn somewhere. While most professionals designers have studied at art college, there are hobbyists queuing up to learn how to use design software, so why not teach them? Think beyond digital design, too; if you can draw, why not teach art classes? www.computerarts.co.uk]]></description>
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		<title>Photography</title>
		<link>http://www.four11productions.com/2010/05/11/photography/</link>
		<comments>http://www.four11productions.com/2010/05/11/photography/#comments</comments>
		<pubDate>Tue, 11 May 2010 16:00:55 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[computer arts]]></category>
		<category><![CDATA[photography]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1828</guid>
		<description><![CDATA[Many of us are hobby photographers anyway, so why not put it to good use? Professional snappers aren&#8217;t going to be quaking in their boots, but niche areas of photography remain undeserved in the age of ubiquitous digital cameras. www.flickr.com/photos/holden_hardcastle www.computerarts.co.uk]]></description>
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		<title>Micro-publish</title>
		<link>http://www.four11productions.com/2010/05/10/micro-publish/</link>
		<comments>http://www.four11productions.com/2010/05/10/micro-publish/#comments</comments>
		<pubDate>Mon, 10 May 2010 16:00:02 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[computer arts]]></category>
		<category><![CDATA[micro-publish]]></category>
		<category><![CDATA[print-on-demand]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1824</guid>
		<description><![CDATA[You don&#8217;t need a letterpress to produce interesting books and pamphlets; any designer with an interest in literature or fiction can use print-on-demand services to produce fantastic work. www.computerarts.co.uk]]></description>
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		<title>Make T-shirts</title>
		<link>http://www.four11productions.com/2010/05/09/make-t-shirts-2/</link>
		<comments>http://www.four11productions.com/2010/05/09/make-t-shirts-2/#comments</comments>
		<pubDate>Sun, 09 May 2010 16:00:09 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[computer arts]]></category>
		<category><![CDATA[recreation]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[t-shirts]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1821</guid>
		<description><![CDATA[A classic side-project, printed T-shirts are simple to produce and eternally popular. Starting a couture clothing line might require a serious investment, but T-shirts? Not so much. From simple silk-screening to mass production, T-shirts have always been easy to make and, if your ideas are good easy to sell. www.computerarts.co.uk]]></description>
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		<title>4.2.1 Elaborative</title>
		<link>http://www.four11productions.com/2010/04/21/elaborative-4-2-1/</link>
		<comments>http://www.four11productions.com/2010/04/21/elaborative-4-2-1/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 03:44:47 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[the letter h]]></category>
		<category><![CDATA[Elaborative]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1783</guid>
		<description><![CDATA[Serving or tending to elaborate; constructing with labor and minute attention to details. Elaborative faculty (Metaph.) the intellectual power of discerning relations and of viewing objects by means of, or in, relations; the discursive faculty; thought.]]></description>
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		<title>Total Experience Design</title>
		<link>http://www.four11productions.com/2010/04/19/total-experience-design/</link>
		<comments>http://www.four11productions.com/2010/04/19/total-experience-design/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 16:00:37 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1768</guid>
		<description><![CDATA[We need great creative ideas, we need them implemented, and we need to make customers love them, all in the space of six months. You have zero budget. Go! Under huge pressure to innovate, how do you get people to buy in to your ideas and then actually get them done? How do you avoid [...]]]></description>
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		<title>Every job is experimental</title>
		<link>http://www.four11productions.com/2010/04/18/every-job-is-experimental/</link>
		<comments>http://www.four11productions.com/2010/04/18/every-job-is-experimental/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 16:00:26 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1755</guid>
		<description><![CDATA[The best way to evolve is to try new techniques and styles. But never forget the academic design theory that leads these experimental jobs. cargocollective.com/rafaelbessa www.computerarts.co.uk]]></description>
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		<title>Don&#8217;t obsess with online</title>
		<link>http://www.four11productions.com/2010/04/17/dont-obsess-with-online/</link>
		<comments>http://www.four11productions.com/2010/04/17/dont-obsess-with-online/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 16:00:55 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[insperation notebook]]></category>
		<category><![CDATA[cross-media campaign]]></category>
		<category><![CDATA[hoss gifford]]></category>
		<category><![CDATA[marque]]></category>

		<guid isPermaLink="false">http://www.four11productions.com/?p=1752</guid>
		<description><![CDATA[It&#8217;s important that each medium is given the freedom to stray from the campaign sufficiently to capitalise on it&#8217;s own strengths. Five years ago, online campaigns were creatively limited by the primary medium &#8211; usually television or print. Now online is limiting the possibilities of offline mediums. www.marquecreative.com www.computerarts.co.uk]]></description>
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