411

four eleven productions – holden's playground for ideas, Inspiration, design and art

menu
10/04/13 by holden

Deliverables vs. Delivery

Wireframes, flow diagrams, personas, card sorts, content strategy documents, etc. All of these things are important to design, and designers need some combination of them to synthesize their user research and communicate what they’re doing with the other members of the team.

But too often these deliverables are the last line of contact for designers. Too often these deliverables are what designers prepare and then hand off to implementors. Then they shuffle off to create more deliverables and the cycle is repeated.

In the end deliverables are merely artifacts of the design process. They are not the final design, they are not the artifact of experience. The end user never interacts with them…they interact with the product or service that is actually delivered.

That’s the difference: deliverables are divorced from delivery.

Thus, the task of a UX designer, in order to stay true to our calling, doesn’t stop at any deliverable. Even if our “job” is to create wireframes, we cannot be satisfied with passing off wireframes to other team members. If we are truly concerned with the experience of the people who use our product/service, we will infiltrate their world…we will demand to know the quality of their experience.

Many UX designers are judged on the quality of their deliverables. This is necessary to a point, we must make sure each step is faithfully executed. But to truly be a user experience designer, we must have a longer scope. We can’t stop at deliverables. We must extend through delivery.

Deliverables are diminishing in importance. Sketches, super important to early design synthesis, have fleeting value. They are valuable for a very short period of time. Design, implement, iterate, move on. Record the learning, but don’t judge the sketch, judge the resulting experience.

So, if you’re not involved in the day to day feedback loop of your user’s experience, make sure you get involved. Ask about your feedback channels: support emails, call-center requests, twitter mentions, all of it. Do regular surveys and user testing. Investigate. Demand data. If you don’t, you’re just creating deliverables and missing the forest for the trees.

Experience, in the end, cannot be captured in a deliverable.

52weeksofux.com

Posted in design and tagged with user experience, ux. RSS 2.0 feed.
« Solutions are easy if you know the problem
Constraints Fuel Creativity »

2 Responses to Deliverables vs. Delivery

  1. nursing schools says:
    10/04/20 at 5:41 pm

    found your site on del.icio.us today and really liked it.. i bookmarked it and will be back to check it out some more later

  2. jeld wen windows says:
    11/02/01 at 1:59 am

    You gave tremendous positive points there. I did a search on the topic and found most peoples will agree with your blog. There is definitely a trade-off in the sense that that there are not as many opportunities to interact with peers and develop the same level of social maturity as students who attend private and public schools do, but even that is changing.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

*

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Inspiration & Artwork

  • design
  • film & video
  • kirt hardcastle paintings
  • no parking
  • the letter h

For more information about Kirt Hardcastle's Paintings, contact Holden Hardcastle via email or by phone: 415-846-2697

Shop on-line at Etsy.com

Buy art
zazzle

Tags

acrylic advertisement australia beer bluestone broken window california canvas computer arts computer arts 2009 computer arts project design graffiti grafik grafix graphic design interactive design issue 125 july 2009 kirt hardcastle kirt hardcastle paintings mare island masonite matt marsh Music no parking novels to film nude painting paintings photography promote yourself psa public service announcement self promotion sketch the letter h thesis Typography univers user experience ux web design window windows

other people

  • Are You Filming?
  • Colin Michael Murray
  • Distracted By Star Wars
  • Jeff Nagy
  • life and times of
  • Web Designer & Graphics Creator
  • Web Goodies
  • Welcome to Funk

All content © 2012 by 411. WordPress Themes by Graph Paper Press